Computer graphics : C version

By: Hearn, Donald DContributor(s): Baker, M. PaulineMaterial type: TextTextLanguage: Eng. Publication details: New Delhi: Pearson, 2011. 2013Edition: 2nd edDescription: 660p.; PAPER BACK 23 cmISBN: 9788177587654Subject(s): Computer Science, graphicsDDC classification: 006.6
Contents:
Contents: 1. A Survey of Computer Graphics. 2. Overview of Graphics Systems. 3. Output Primitives. 4. Attributes of Output Primitives. 5. Two-Dimensional Geometric Transformations. 6. Two-Dimensional Viewing. 7. Structures and Hierarchical Modeling. 8. Graphical User Interfaces and Interactive Input Methods. 9. Three-Dimensional Concepts. 10. Three-Dimensional Object Representations. 11. Three-Dimensional Geometric and Modeling 12. Transformations. 13. Three-Dimensional Viewing. 14. Visible-Surface Detection Methods. 15. Illumination Models and Surface-Rendering Methods. 16. Color Models and Color Applications. 17. Computer Animation. Salient Features: Discusses current computer graphics hardware and software systems, techniques and applications. Explores algorithms for creating and manipulating graphics displays and techniques for implementation. Use of programming examples written in C to demonstrate the implementation and application of graphic algorithms. Explores GL, PHIGS, PHIGS+, GKS and other graphics libraries. Includes thorough coverage of 3-D modeling and rendering. Features current topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques. Includes appendix with a detailed discussions on a variety of mathematical methods used in graphic algorithms.
Summary: Computer, graphics.
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006.6 HEA Computer graphics : 006.6 HEA Computer graphics : 006.6 HEA Computer graphics : 006.6 HEA Computer graphics : 006.6 HEA Computer graphics : 006.7 GOD Web Technologies: 006.7 GOD Web Technologies:

Computer Science

Contents:
1. A Survey of Computer Graphics.
2. Overview of Graphics Systems.
3. Output Primitives.
4. Attributes of Output Primitives.
5. Two-Dimensional Geometric Transformations.
6. Two-Dimensional Viewing.
7. Structures and Hierarchical Modeling.
8. Graphical User Interfaces and Interactive Input Methods.
9. Three-Dimensional Concepts.
10. Three-Dimensional Object Representations.
11. Three-Dimensional Geometric and Modeling
12. Transformations.
13. Three-Dimensional Viewing.
14. Visible-Surface Detection Methods.
15. Illumination Models and Surface-Rendering Methods.
16. Color Models and Color Applications.
17. Computer Animation.
Salient Features:
Discusses current computer graphics hardware and software systems, techniques and applications.
Explores algorithms for creating and manipulating graphics displays and techniques for implementation.
Use of programming examples written in C to demonstrate the implementation and application of graphic algorithms.
Explores GL, PHIGS, PHIGS+, GKS and other graphics libraries.
Includes thorough coverage of 3-D modeling and rendering.
Features current topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques.
Includes appendix with a detailed discussions on a variety of mathematical methods used in graphic algorithms.

Computer, graphics.

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